Welcome to ThoughtLink's inaugural issue of Linked!--ThoughtLink's newsletter featuring articles about our work, interviews, and innovative research by members of the military, gaming, and academic communities. Enjoy!

   
President's Message AcademicLink
Innovative Methods FunLink
Innovative Technologies Conferences
Research and Experimentation    
 
 


 
   
 
 
    Julia's Introductory article that discusses ThoughtLink's culturally diverse work
     
 
 

By Julia Loughran, ThoughtLink

Cyber greetings to customers, friends and family of ThoughtLink and welcome to the first issue of Linked!

As a distributed team (with employees working from coast (Indialantic, FL) to coast (San Francisco, CA), we stay connected through a variety of collaboration technologies. The emphasis of our business is to help improve virtual team and organizational effectiveness using technology – so it makes sense that we employ


Julia Loughran in the London Eye

 

these technologies ourselves to improve our own effectiveness and learn about the best methods for using these tools. Linked! is the latest tool in our communications toolbox.

This first issue of Linked! focuses on how technologies can help bridge cultural differences whether those differences are social, organizational, geographical or technical. Many of the technologies and innovative methodologies we research and practice (gaming, collaboration tools, storytelling, simulation, etc.) help bridge these cultural gaps so that we all find ourselves more “cultured” about different “cultures.”

ThoughtLink's (1999) Defense Advanced Research Projects Agency (DARPA) project taught me a great deal about both organizational and technical cultures. This study showed the military's greatest difficulty in Operations Other Than War (OOTW) is understanding the cultural differences of the various non-governmental and international organizations. Traditional training approaches for OOTW training (large-scale, multi-day events) were often inadequate. ThoughtLink's recommended solution was the use of a variety of low-cost collaboration tools and games to help train the military to become more aware of different cultures…and cultural differences.

Another ThoughtLink-DARPA study demonstrated the effectiveness of using collaboration tools for training about cultural differences between U.S. government agencies. For this study, called DICE , various agencies had to work together and produce a political-military plan for a specified scenario. The study showed that while learning occurred in all the groups, plans developed by the group using collaboration tools were better and more complete. The study also demonstrated that collaboration tools were beneficial in teaching participants about different government agencies' cultures. For instance: how the military embraces planning and how the State Department may delay implementing actions in hopes of furthering a diplomatic solution.

Through these studies ThoughtLink learned that there are cultural differences in the adoption and acceptance of technology. Despite the fact that the DICE study demonstrated the benefits of collaboration technology, we were unable to find anyone involved in Joint training who was willing to try this approach. We believe this reflects, in part, the fact that the military is culturally comfortable with the way it conducts exercise events now – using large-scale computer simulations.

ThoughtLink's most recent study for DoD's Training Transformation program focuses on how games and collaboration tools can augment joint training. Although several military services are beginning to acknowledge the benefits of these alternative training methods, few in the joint community are embracing them. As a result, you must address organizational cultural barriers and present demonstrated benefits before people will change how they have trained traditionally in the past. The best way to do so is through a series of small experiments – wrapped together in an experimental campaign plan – to demonstrate and communicate the benefits while starting to build a community of practice. ThoughtLink showed similar findings in its study for DHS involving the use of models, simulations and games.

Over the years, ThoughtLink has undertaken research and consulting primarily for the U.S. government. Not surprisingly, this has affected our own culture – we at ThoughtLink sometimes forget that there are organizations and groups very different from the ones we regularly support. In fact, I recently was introduced to an organization with a vastly different culture: SIETAR, the Society of Intercultural Education, Training and Research.

At SIETAR's annual conference, I gave a presentation addressing how games can be used to help shape cultural awareness . When I first reviewed SIETAR's conference agenda, I realized this would be a different cultural experience for me. Rather than the typical DoD conference the SIETAR conference agenda included morning and afternoon wellness activities like yoga and balancing your chakras. I suppose I will know we have really bridged cultural differences when the next I/ITSEC conference begins with group yoga.

I hope that Linked! will help you understand something more about ThoughtLink's culture – one that embraces learning, optimism, teamwork and fun – and that through this newsletter we will learn more about the cultures in which you live and work as well. Also, since our goal is to make the newsletter valuable to you, we welcome your feedback. In the end, we all might find ourselves less likely to suffer from culture shock in the future.

ThoughtLink, Inc. President

 
 
 
 
    Two new tools help DHS use technology
    Article by ThoughtLink employee Carol Powell about our Virtual Book Club
     
 
     
 

 
 
 

Two tools that ThoughtLink has delivered to the Department of Homeland Security are a multi-media online tutorial and an interactive web-based Decision Support System (DSS). Both tools were designed to educate the emergency response community on the use of technologies (Models, Simulations, and Games, MSG) for exercising in all hazards.

The online tutorial uses real world multi-media case studies to illustrate how to use technology for emergency response training and exercising.

The DSS is an interactive web-based program that helps users decide which model, game or simulation (MS&G) would be most appropriate for their training/exercise requirements. It is based on a ThoughtLink review of over 100 MS&G and contains a database of the MS&G that can be searched using various criteria.

A trial period/use of both tools is available by registering here: http://www.thoughtlink.com/tools.

 
 
 
 
   

By Carol Powell, ThoughtLink

Our newsletter's theme of culture is an interesting subject. I remember after the shooting at Columbine HS, when there was a lot of blame going around, that I saw a quote from a person in the music industry saying, “We wouldn't want to deprive them (teenagers) of their culture.” Wow, I remember thinking, teenagers have their own culture? I had always assumed that a “culture” was a much bigger issue . . . a context that was shaped by history, language, ethnic identity, national identity, religion, hopefully wisdom, those sorts of things. When I was a teenager in the 60s, we believed in “never trusting anybody over 30!” and we truly believed that we would right all the wrongs, but I don't recall ever thinking that I had a different culture from my parents.

But times change and now “culture” has become something that more and more of us are thinking about. Maybe it is an effect of globalization and technology. We really can get in contact with people around the globe so easily and quickly. Does all that communication make us notice our differences or our similarities? Do we come from one really big culture or are we products of the smaller subcultures that seem to be part of our lives? Is it possible to consciously create a culture?

At ThoughtLink, Inc. we are trying to consciously create a culture. As a small, distributed team we want to build the trust and common experiences that will allow us to work well together. If you define culture as the context and assume that it is shaped by history and language, among other things, how can you build a culture within an organization? One of the tools that we use is the Virtual Book Club (VBC).

After selecting a book to read as a group, we gather (virtually) to discuss our reading. Reading and discussing small book sections (rather than waiting until we have finished the whole book) allows us to get into the book in more depth and the weekly meetings help keep up the comradeship. We try to select books that will have some relation to our work, but we have found that the benefits extend far beyond the actual reading material.
 
 

I have to admit that at first it was a little bit scary. On a teleconference people don't wear nametags and it was hard to identify who was talking. (Another ThoughtLink tool that helped is the company calendar with pictures of everybody.). Plus, I kept wondering if I had anything of value to offer. The beauty of discussing a book, rather than your work, is that there is less “at stake”. It really is safe to share your thoughts and opinions. And, of course, in the process, people get to know you and you get to know them. Then, when you are discussing your work projects, you all have a much better understanding of the team's strengths and weaknesses. What a gift!


Carol & Kiwi reading a VBC book
 
 

Along the way, we have steadily been building a “history”. Each of the books, maybe even the one everybody gave up on, becomes a part of us. The lessons and ideas often crop up later as we discuss how to approach work tasks. Although our backgrounds and personalities are quite different, reading together helps us constantly focus and strengthen our company vision. Even though we all speak English, the VBC has given us a commonality of language and understanding. Plus, it is great fun. I love starting the week by spending an hour hanging out with people who have come to be friends as well as colleagues.

So, are we building a culture? I suppose that it depends on how you define culture. But I would suggest that the process is the really important key. Having the company engaged in the search, pulling together, and having fun along the way is, in my opinion, a wonderful way to work.

 

 
 
 
    Interview of Global Effectiveness Expert
    Use of open source tool to develop online portal
     
 
 

by Rebecca Agrait, ThoughtLink

It's a sunny 66 degrees in the outdoor park of the new Lucas Studios in the Presidio area of San Francisco. ThoughtLink's Rebecca Agrait recently sat down with Meridian Eaton's Chief Creative Officer, Ted Dale, to talk about Meridian's innovative work in global training and consulting.

Ted Dale, Chief Creative Officer of Meridian Eaton, Global Effectiveness experts

 
 
     

ThoughtLink:

 

Good morning Ted, how about a few words in Japanese?

   
Ted:   Ohayo gozaimasu…. Tenki wa ii desune… (“Good morning… beautiful weather isn't it?”)
   
ThoughtLink:   (Ted was born and raised in Japan.) Ted, tell us more about how you found yourself being born in Japan.
   
Ted:   My parents were Christian missionaries and I was born in Kyoto, Japan and later moved to Tokyo where I lived until I was twenty years old. It was tremendous culture shock moving to the US at that time.
   
ThoughtLink:   What is the funniest inter-cultural mishap you have come across in your work (something we can print)?
   
Ted:   Well, this is an anecdote that would be very funny if it weren't so sad. We were asked by a large auto manufacturer in the US to help them with their rollout of diversity training in China. When we reviewed the materials they intended to use we thought, ‘this must be a joke', as they were focused primarily on how Caucasians, African Americans and Hispanics could work more effectively together. The company apparently had no understanding of what would be appropriate for diversity training in China.
   
ThoughtLink:   Any cross-cultural miscommunication incidents that had a big impact on a business?
   
Ted:   One that comes to mind was an email exchange between managers of the US & Singaporean offices of a large corporation that contributed to a significant misunderstanding. The style and tone of the emails from the US side was interpreted by the Singaporeans as completely inappropriate and somewhat hostile, and this resulted in significantly decreased productivity not to mention distrust and anger. We were brought in to try to increase the group's productivity, and we were able to trace back many of their current problems to the distrust and frustration caused by the email exchange.
   
ThoughtLink:   What's your main mission at Meridian Eaton?
   
Ted:   Our mission at Meridian Eaton is to help our clients' achieve their globalization strategies by dealing more effectively with cultural challenges, including both organizational and national cultural challenges. We help people become more aware of the assumptions, values, and beliefs that they carry with them, and how these may or may not be similar to those held by people from other cultures.
   
ThoughtLink:   How does Meridian Eaton use technology in its work?
   
Ted:   In conjunction with face-to-face training and consulting, we use a blend of webcasts, interactive online modules, and live webinars (online seminars). It is important to our customers that our training be both effective and scalable so it can meet the needs of many employees.
   
ThoughtLink:   Does Meridian Eaton have a technology wish list (i.e., tools or technologies that would help accomplish its mission)?
   
Ted:   Well, the Internet is helping to disseminate information and understanding to so many people. But the challenge is to make webtools and virtual training as engaging as face-to-face training can be when it's facilitated by a skilled trainer. In our work we encourage people to change their attitudes and behaviors, and that is not easy to do through webtools and online training. My role as Chief Creative Officer is to find new approaches and methods such as web-based training simulations that will make the virtual training in our field more engaging.
   
ThoughtLink:   Have you encountered any resistance to culture and global awareness training?
   
Ted:   Yes, many times organizations view this type of training as ‘soft' and ‘unnecessary'. But when they begin dealing in the global market place they are typically humbled and more receptive to this type of training.
   
ThoughtLink:   What organizations benefit from this type of training?
   
Ted:   Well, 97% of our clients are corporations working in the global market. But we believe there are many opportunities for government and other sectors as well. It is important for every culture to understand that theirs is not ‘the way' but merely ‘a way'. Globalization, if done right, means cross-pollination of ideas, sharing of knowledge, and to some extent, sharing of power among different regions and cultures. When this is properly executed, it is not only effective and profitable, but beneficial for all who are involved. Unfortunately, lack of awareness and understanding about people from other cultures too often leads to fear, mistrust, and missed opportunities.
   
ThoughtLink:   Imagine a bright professional who's been forwarded this newsletter and is interested in the type of global effectiveness work that you do. Where should s/he start?
   
Ted:   Well, this field is definitely a niche area though it is growing. I would suggest the Summer Institute of Intercultural Communications in Oregon. This is the Mecca of the intercultural field in the U.S. for academics and professionals interested in intercultural training. There is also SIETAR (the Society for Intercultural Education, Training and Research) where Julia (TLI's president) recently presented her work.
   
ThoughtLink:   What are you passionate about?
   
Ted:   I believe that if individuals had a greater awareness and understanding of people who are different from them, we would have a lot less conflict in the world. Our work has so far focused primarily on adults but I think we need to start with kids. That way they wouldn't grow up thinking that those who are different should be feared, harmed or exploited.
   
ThoughtLink:   Thank you for the Interview Ted!
 
 
 

To view more scenes of Lucas Park click on the links below:

  Lake view  
  Park view  
  Yoda fountain view  
 
Courtesy of PanoramaNETWORK
 
 
   
 


ThoughtLink is currently working on a project to improve cross-culture and multi-organization collaboration. They customized an open source solution to create an affordable and measurable online community of practice (CoP) for the International Rescue Committee.

 
 
     

Client:
The International Rescue Committee (IRC). The IRC has offices across the country and provides a range of assistance aimed at helping refugees, who have been afforded sanctuary in the United States, to adjust and acquire the skills to become self-sufficient.

 

 
Challenge:
The IRC supports many programs/organizations (e.g. Ethnic Community Based Organizations, ECBOs) and wanted to build a strong community of practice (CoP) among these organizations that would better facilitate helping new refugees.

This community of practice needed to empower the ECBOs by fostering sharing of ideas and best practices as well as disseminating training materials. Specifically the COP needed to:

  • Be distributed--accessible from any place
  • Enable capture and tracking of communications
  • Allow best practices and information sharing while maintaining a searchable archive with no additional effort from the user, and
  • Support hosting of training materials.

In addition, The IRC wished to measure the factors that both contribute to the success and hinder this multi-cultural information-sharing and collaboration initiative. The customer had limited funds and required that the solution not be too “high-tech” as it would be accessed by users with a whole range of computer expertise and potentially very old computers.

Objective:
Develop a low cost, ‘mid-tech' distributed (online) forum to allow the IRC to track and encourage multi-cultural information sharing as well as provide the ability to measure the success of this medium for training and collaboration.

 

ThoughtLink Solution:
ThoughtLink developed a new website and integrated it with a discussion board. To keep the project affordable ThoughtLink utilized open source software and customized it to suit the client's needs. This included:

  • Modifying access to the materials and discussion board (e.g., customized privatization via member log in of certain parts of the discussion board while allowing non-members and visitors to access certain materials)
  • Adding the ability for administrators to upload multi-media, flash based training materials (See sample on the discussion board home page)
  • Measuring success factors for a community of practice made up of and aimed at assisting diverse cultures and nationalities, and
  • Password protecting html content (e.g., training materials) by embedding them in the discussion board.
 

Click here to visit www.ethniccommunities.org

Value Added:
Prior to this new community of practice web site, the IRC relied on email (a list serve) to communicate with their stakeholders and had no way of tracking information sharing, dissemination of training materials and no organized way to assess the effectiveness of this media. ThoughtLink enabled the IRC to capture information sharing at an affordable price by utilizing an open source tool and customizing it to suit client needs and provided the capability to measure success factors by defining the appropriate metrics and analyzing the technologies use and effectiveness.

* Refers to technologies that are affordable by the average small client and that can be used by people with basic computer knowledge.

 
 
 

 
    Cultural Psychologist's perspective on teaching culture
     
 
 
 


By William K. Gabrenya Jr., Florida Institute of Technology

In my next life, I hope to escape reality by modeling it in games that I would be afraid to play. I probably won't have a next life, or if I do I suppose I'll reappear as an animal whose paws are insufficient for a QWERTY keyboard. Nonetheless, one can hope.

By "escape reality" I mean, simply, that doing so might be pretty rewarding.

By "modeling it in games," which is the central theme of this article, I'm referring to my interest in producing simulation games that help me teach and perform research in my profession as a cultural psychologist. I am advocating the invention of "simulated documentaries." More below.

By "afraid to play," I don't mean that a modeled reality is frightening, but that I would surely lose myself in such games to a dysfunctional extent. I lost myself a long time ago in the first edition of Myst, then again in some Sim games and in Civilization, but now I'm on the wagon *.

 
 

Models of Cultural Psychology

Cultural Psychology is a broad, ill-defined field that encompasses the intersections of psychology and the institutional social sciences, in particular anthropology and sociology. The goal of Cultural Psychology, besides the rather satisfying secondary gain of endlessly sticking
 

it to mainstream psychology, is to determine how culture and society produce psychological phenomena, and how psychology drives culture and society. This dual causality has confused social scientists at least since August Comte in the early 19 th century, and I am also confused.

 
 

Cultural Psychology, as well as Cross-Cultural Psychology, emerged from Psychological Anthropology, Psychological Sociology, and Comparative Sociology**. Its many models bear witness to this legacy, ranging as they do, from almost functionalist systems views of psychology-in-culture, to fuzzy, postmodern philosophizing on how the person and the culture are "mutually interpenetrating." It would be OK if "mutually interpenetrating" meant something sexual, but that would not be postmodern.

The systems models in Cultural Psychology are interesting. For example, from anthropology, we have models of cultural development that link ecological, subsistence, social structural, and ideological/psychological variables in fascinating causal chains. Poor rainfall around big river valleys allows irrigation that enables high-output grain production, but requires strong social organization that always involves political hierarchy and oppression, the survival of which depends in part on the invention of a suitable ideology/religion.

Along the way, people must be appropriately socialized to have the requisite "psychological makeup" to function in this system. All systems produce psychological strain (distress, deviance, mental illness, rebellion), and these strains are expressed (in art, literature) and dealt with (through social control, religion) by the cultural system. Compare southern Chinese wet-rice agriculture to the American Plains Indians hunter-gatherer tribes. More

 
  highly socio-psychological models look at the differences in social relationships between broadly differing cultures. For example, "collectivist" societies use a different system for meeting people's needs than "individualist" societies. Collectivist societies create strong interpersonal and family bonds that fulfill many  
 

of the functions of the impersonal, universalist, "fair" systems developed in individualist societies. Neither type of society meets all of its people's needs, failing in different directions. Compare Chinese pre-industrial society to the USA . Would you rather have great friends and a strong family, or a well-functioning driver's license bureau? (I simplify, of course.)

These two examples represent the content of a large chunk of my Culture and Psychology course, and the first one expresses the metatheory on which I base my research.

Teaching a Fish About Air

I've been teaching Cultural Psychology for a long time, mainly in the United States but also a couple times in Asia. Here's the problem: the only students who really know what I'm talking about are international students who have extensive experience somewhere outside
 
  their home countries. In the United States , my American students have a hard time engaging  
 

the material and, most dismaying of all, occasionally just don't believe me. Americans, more than Asians, are famously culturally insular.

Student: "But people do the same thing here in America, too."

Cranky, aging professor: "Bullshit, you have no idea how different we are."

How do you teach a fish about air?

The easy answer is to show the fish documentaries about air. This is the tried and true method, and it can help.

Another way is to produce simulation games of air from a perspective that a fish can understand. I will refer to this type of simulation game as a "simulated documentary," a blend of the traditional documentary with simulation technology that allows the student to "play the culture" from a first person perspective or a God's eye view. I can imagine several flavors of this type of simulation, such as simply having the student run though cultural events, or requiring the student to solve common problems of living (e.g., handle the complications of guan-xi , networking, in working a Chinese business deal), or allowing the student to set initial parameters and play out the cultural implications of these starting conditions (e.g., if a certain type of society suffered a dramatic terrorist attack, what are the medium-term implications for social, political, attitudinal, mental health, economic, and relationship variables? What if a different sort of society were attacked?). Cultural development and decay can also be simulated and viewed using macro models with hooks to psychological variables. The simulations, like traditional documentaries, would probably focus on specific cultures, but a major interest area in Cultural Psychology, intercultural interaction and overseas adjustment can also be simulated. The latter area is of great concern to multinational corporations, NGOs, and governments as they send personnel to overseas assignments.

Such a simulation must meet these criteria:

It has to be good. The quality is coming, gradually. The Xbox 360 went on sale as I was writing this. They say the graphics are pretty good, for Microsoft. I find the popular mass-market games boring or repulsive, generally, but the graphics are excellent and will eventually converge with CG animation to produce movie-like experiences with fully simulated "real" actors. This graphics technology, on top of improving expert system logic, should enable the simulated documentary that I'm waiting for.

 
  It has to be right. If August Comte and I are still confused about some fundamental issues in Cultural Psychology, you can see the problem. Science as taught to undergrads is based on high-consensus theory, that is, what scientists universally agree on. Graduate students shouldn't expect neatly packaged truths, and we do our best to keep them confused until their funding runs out. But even at a graduate level, simulated documentaries need to have some basis in the research literature.  
 

It has to be made. Well, of course it has to be made. My point is that the cost of producing a mass-market video game is very high, higher than the cost of producing most of the 55-minute education documentaries that we rent or steal for our classes. A simulated documentary will not be a home grown project ***. Only a commercial corporation or an organization with deep pockets can produce a competent simulated documentary. It is likely, if unfortunate, that the funding may come from military sources.

It has to be free. Maybe not free, but ridiculously cheap; or it must employ a business model that transfers the costs away from students. Students' textbook bills have now reached an unsustainable level, and no additional costs are feasible ****.

The simulated documentary picks up just one of the potential teaching functions of a cultural simulation for Cultural Psychology. Another one is more academic: demonstrating cultural processes through simulations. The complex cultural systems I described previously can be modeled in a simulation, just as they are in a variety of natural science disciplines. Sim Earth provided a great simulation of a variety of processes of interest to environmental scientists. Sid Meier's simulation game Civilization, loosely based on an earlier board game by the same name, was a good first attempt at a historical-cultural simulation. Unfortunately, the cultural modeling was narrow and insufficient from an academic perspective. Cultural processes are even more complex than, say, earth science, so the task is formidable. A valid and reliable

 
  simulation of cultural processes might serve as a research tool, as well. Just as econometric models can be used to understand and forecast economic events, a cultural model might predict even more complex societal or socio-psychological events. One is reminded of Harry Seldon *****, of course.  
 

A third approach to simulations and games in teaching Cultural Psychology is worth mentioning, if for no other reason than its entertainment value. In the tradition of the cyberpunk genre, wouldn't it be interesting to insert students into other (simulated) cultures, as illustrated in popular novels such as Stephenson's Snow Crash ******?

 
 

Teaching People About Air

In conclusion, returning home, the problem of teaching about culture is not confined to expanding students' horizons to exotic climes. Amazingly, fantastically, astonishingly, we (actually!) live in a culture, here. It is invisible to us, like, well…air. Many traditional documentaries are produced about our own culture *******. A simulated documentary takes cultural studies a step deeper than a traditional documentary, but requires a still deeper understanding of the underlying cultural models. Through it, we can see our culture as a particular process in a time and a place, not a static, taken-for-granted, background set in front of which we play our own lives, or our next lives, seemingly at center stage.

Author's Biography

 
 

Dr. Gabrenya's research interests include cross-cultural differences in social interaction and values, social class, Chinese behavior, and cultural differences in sexuality. He is currently the Undergraduate Psychology Chair at the Florida Institute of Technology and teaches undergraduate and graduate courses including cross-cultural psychology, research methods and social psychology. His professional activities include editor of the International Association for Cross-Cultural Psychology's Cross-Cultural Psychology Bulletin and chair of the IACCP Publications Committee. He is the Webmaster for IACCP, the Society for Cross-Cultural Research and the School of Psychology.

 
 
* The careful reader may notice the illogic of this statement, in that I fear losing myself to the reality that I propose to escape in the first place. This dilemma is suitably explained in Adams, D. (1980/1995). Hitchhiker's guide to the galaxy. New York: Del Rey.
 
  ** Gabrenya, W. K., Jr. (1999). Psychological Anthropology and the "levels of analysis" problem: We married the wrong cousin. In J.-C. Lasry, J. Adair, & K. Dion (Eds.), Latest contributions to Cross-Cultural Psychology (pp. 333-351). The Netherlands: Swets & Zeitlinger.  
  *** In the early 1980s, I tried to write a political-economic-psychological simulation of the Chinese civil war of 1937-1949. (Why!?) I was working on a borrowed Apple II in an abysmal version of BASIC that actually resided in ROM on the logic board. I subsequently ported the project to an early Macintosh, but when the first Sim games came out, I realized that I would never write a marketable simulation and have not returned to the project.  
  **** See my attempt to stop this transfer of wealth at: http://my.fit.edu/~gabrenya/IntroMethods/eBook/graphics/titlepage/titlepage.html  
  ***** See http://www.humanistsofutah.org/1996/artaug96.htm  
  ****** Stephenson, N. (1992/2000). Snow Crash. New York: Spectra.  
 

******* e.g., see the American Experience series broadcast on PBS: http://www.pbs.org/wgbh/amex/

 
 
   
 
 
    Can a virtual reality simulator teach cultural differences?
    Article about avoiding electronic miss-communications
     
 
 
 

By Marinus van Driel, Florida Institute of Technology (edited by Carol Powell, ThoughtLink)

Imagine yourself as the head of sales in a corporation that is anxious to expand into overseas markets. You know your product and you know how to market it here, but will your usual tactics work in a different culture? Imagine yourself working on an important project with an upcoming deadline with co-workers from India, Mexico, and China. ‘This is so important, why don't these guys just say what they mean? Why don't they tell me if they can't get something done?'

Today, more than ever, there is a dire need for cross-cultural training. The world is becoming increasingly integrated, with people from around the globe working side by side. This trend will only increase as globalization continues to become more pervasive in the world of commerce. There is an escalating need for affordable and effective cross-cultural training.

As technology advances there are more and more possibilities to achieve this training. One area that holds particular promise is that of virtual reality simulations. Through the use of these simulations, individuals can be immersed into an environment that is designed to approximate the real world.

As with any technology, it is important to determine how to make the best use of it. There are many possibilities for research in the area of cross-cultural training. The following suggestions will provide an excellent starting point:

  • Compile and review the currently available cross-cultural training.
  • Analyze the strengths of cross-cultural training and incorporate these into a comprehensive cross-cultural training program that is based on virtual reality simulations. (This will involve gathering culture specific information from different countries and cultures to provide realism to the simulation.)
  • Determine the amount of immersion that should be utilized in a cross-cultural virtual reality simulation in order to yield the most benefit in terms of training results and cost.
  • Assess how the training offered through virtual reality simulators can provide a more effective and affordable alternative to current cross-cultural training programs.
  • Assess whether organizations based in certain cultures could benefit more from this type of training.

As virtual reality simulation training gains ground, and the research is conducted to make simulations more realistic as well as affordable, cross-cultural training will become easier to conduct. As these simulations begin to be used, it will be imperative to gather and analyze the data regarding their use. This research will help clarify and refine the level of realism that these simulators will require in order to be effective.

Additionally, virtual reality simulations can be designed to run on personal computers. This can give anyone who is interested in cross-cultural training a convenient way of obtaining an understanding of a foreign culture. This type of training may prove to be a lot quicker and possibly even more effective than the traditional cross-cultural training methods. The real beneficiaries of these simulations, though, will be organizations that can foster better interactions between employees from different cultural groups and can enjoy decreased costs associated with errors made when doing business across national borders.

 
  Author's Biography  
 

Marinus van Driel is working to obtain a M.S. in Industrial/ Organizational Psychology at Florida Tech. His current research interests include the use of simulations to facilitate training in various settings, the cross-cultural applications of I/O psychology, and issues pertaining to equal opportunity law.

 
 
   
 
 


- OR - how a quick reply can take a long time to compose.

By Dr. Elyssebeth Leigh, University of Technology, Sydney

Introduction
This all began with a problem.

I'd been enjoying exchanges on the NASAGA web site about the “Beer Game” and its relevance and currency as a simulation of business realities. It was a pleasant relief from the task of marking assignments, until I read -


Copyright Elyssebeth Leigh
 
 

First, I hope that everyone who posts a message does so with a sincere desire to promote learning and positive growth for all.

[text about the topic]

Lastly, I would encourage all of us to consider, when we are posting a message, if it's one that would benefit everyone. If not, then I would urge people to respond to only the person the message is intended for.

The weight of the message suggested that ‘someone' had been displaying ‘bad manners' - although I could not see who it might be. It seemed to be a ‘warning'/request similar to others I had seen just before a list began to ‘flame out'. So I worried the words, like a dog with a favourite bone. Was I at fault? Should I reply? What to? What about? How did this message fit - in the writer's mind - with all that had gone before? Eventually I posted the following message - and while it may take only a few seconds to read it took a long time to compose -

Jan wrote "Lastly, I would encourage all of us to consider, when we are posting a message, if it's one that would benefit everyone. If not, then I would urge people to respond to only the person the message is intended for."

And I was puzzled by the apparent inference of some kind of inappropriate messaging.

I even had some doubts that I had been in some way not using the site well. Since I could see no messages that are not of merit to all readers I' worried the thought' for some time.

Then it occurred to me that Thiagi's seasonal message may seem 'unkind' since it wished everyone - except me - 'relief from the gloom' of this time of year *. So - in case this was the prompt for Jan's message, I want to note that I live in Sydney, Australia where the present 40 degree (Celsius) heat is certainly not gloomy! And that Thiagi, knowing this, was simply acknowledging the differences in our seasonal experiences. "Problem resolved" I thought - then it occurred to me that this is, in fact, a kind of word game that we play each time we post a message to a 'global site' like this one. Who 'knows' who? What do we know about each other? How do we convey the complexity of our multiple 'presences' as educators, as residents of the globe - in very different places on it - and as friends, or strangers only just beginning to make acquaintance 'virtually'.

So Jan's message has quite a different meaning for me now! I smiled at Thiagi's wishes (thinking “if only I could send you some sunlight"), puzzled at Jan's meaning and explored my own understanding of this way of communicating as a tool for extending awareness.

What happened next
My message caught ThoughtLink's Rebecca Agrait's attention, and she saw in my words something that I had not even considered. She wrote to Julia Loughran-

This is really great food for thought when evaluating discussion boards, web postings, mail list serves, and overall electronic communications where, often times, context is lacking.

Julia made the ‘link' between Rebecca and me, and now I am trying to recall the thought processes that went into that message and what ‘thinking frameworks' might be generally helpful for others engaged in - and researching – ‘online communication'.

Re-creating my thinking
So this contribution to the newsletter sets out briefly my own thinking (insofar as I can recall it!) about why I was interested enough to post that message, and what had shaped my thoughts by the time they were committed to the care of the NASAGA web site.

The notion of ‘provocation' - an Edward de Bono lateral thinking tool for working with unexpected or unusual puzzles -comes to mind. In teaching about ‘provocation' De Bono identified the benefit of suspending judgment at times, in favour of 'movement' - noting that -

“With judgment we look backwards to see whether an idea fits our experience. If it does not fit we reject the idea: “that won't work”. Most of the time we have to use judgment.

But in lateral thinking we can choose to use ‘movement'. With movement we look forward to see where an idea will lead us. Judgment and movement are as distinct as the gears in a car. You decide which idiom to use and then use it. Movement is a vital idiom. **

Such lateral thinking processes assist escape from traditional patterns of perception and lead to discovery of new patterns. ‘Movement' prompts a ‘provocation' - an idea which does not yet have to exist.

I chose to regard the ‘warning' message as such a ‘provocation' and began to think laterally about its import. It ‘itched' my thinking I have decided (from within the ‘impregnable bastion of hindsight') for four reasons -

  1. I felt personal accountability for my postings, was enjoying the exchanges and did not want to be (or seen to be) a cause of negativity. My concern was to be understood, while not imposing my stance or thinking inappropriately and if I was not succeeding then I needed to alter my writing and adjust my expression.
  2. I have had other experiences where ‘flaming' had become an issue, as debates had ‘hotted up' over differences in individual philosophies that could not easily be resolved or balanced in the complexities of cyberspace communication.
  3. I am currently facing the need to resolve a web-based problem whose beginning point was a severely critical comment - uncalled for and hurtful but nonetheless accurate in its content
  4. And finally it eventually occurred to me that the message itself - as a paradoxical example of what we were being requested to avoid doing - was the ‘itch'. That is the writer is apparently unaware that the message is in effect using the web site to say “don't use the web site if you have something personal to say - go direct to the person”. Chris Argyris and Donald Schon *** had much to say about how people are poor at perceiving how and when we do this, and their work on ‘defensive routines' is a powerful reminder of the difficulty of avoiding ‘doing to others as we are asking not to be done by'!

‘Defensive routines'

Being aware of the problem of ‘defensive routines' does not free us from their bonds – and I am not at all sure that I did not myself fall into the ‘do as I say, not as I do' mode in writing my message. I did consider a ‘private' reply but that would not have actually addressed the ‘public' problem of the unfathomable nature of the message. Unless - I now muse - I had written to ask for an explanation, got a reply stating the specifics of the author's intent, requested that some version of this be posted on the NASGA Discussions, eventually to (perhaps) see it appear – some time after the event!

The Animator

Finally, in reflecting on why and how I wrote precisely as I did, I realised that I was enacting the work of David Boud and Nod Miller who have endeavoured to identify a way of facilitating learning that fits the diversity of contexts in which we find ourselves in the 21st century. They have used the term ‘animator' to describe those who focus on learning “as a highly contextualised activity in which account must be taken of the ways in which learners (and animators) interact with, are influenced by, and in turn influence the learning context” ****. That is, I saw myself in a teaching/learning space rather than a message-bound list. In such a space we can teach and learn from each other as much by what we ‘provoke' others into thinking – and thinking about - as by what we write.

Rules of composition

From this I came to a choice of words, applying the following ‘rules of composition' (approximately)

First – do no harm

Second – be brief!

Third – state my own intent and the nature of my ‘puzzlement'

Fourth – explain my sequence of thought

Fifth – note my ‘solution' and offer it as a' relevant possibility'

Sixth – include the outcomes (actual or tentative) of my thinking

Seventh - state my gratitude for the chance to explore the ‘provocation' and include my best wishes to all.

Conclusion

Now it is up to the readers of this item, and those who visit the NASAGA site and see all the messages in the relevant thread – to decide for themselves the extent to which I am able to enact my own intentions.
__________________________________________________________________________________
* His actual words were “Happy Holidays (or from a different perspective, my sympathies for the gloomy days of Winter [except for Elyssabeth])!”

 
  ** de Bono, E. (1991). Training Trainers to Teach Lateral Thinking. Sydney, Edward de Bono Non Profit Foundation.  
 

*** Argyris, C. (1991). "Teaching Smart People How to Learn." Harvard Business Review May-June 1991: 99-109.

 
  **** Boud, D. and N. Miller (1998). Animating Learning: New Conceptions of the Role of the Person Who Works with Learners. Adult Education Research Conference, University of the Incarnate Word, San Antonio , Texas .  
  Author's Biograpy    
 

Dr Elyssebeth Leigh, EdD M.Ed B.A. Dip Ed G.D.E.

Elyssebeth is Senior Lecturer in the Faculty of Education at the University of Technology, Sydney. She teaches and researches the design and use of simulations and games as learning tools and processes in academic and workplace contexts. Specific applications include teamwork, project and change management, and organisational development.

 
 
   
 
 
    Miami U2 concert review
    Book and movie reviews
     
 
 

U2 Miami concert 11/14/05

By Rebecca Agrait, ThoughtLink

I've seen the band U2 before…but before every show I haven't seen them yet!

It's one of those bands that you have to see again any chance you get because after they sing the songs you've been humming for decades they don't leave you thinking ‘They still got it' but instead ‘That was even better than the recording'.

After fighting ridiculous Miami highway traffic for three hours (what should have been an easy one hour drive) we finally arrived at the arena to what seemed a ‘simple stage'. Once the show began it was simple no more—but exciting, elegant and ALIVE. Curtains of light bulbs descended by the band that were used to illuminate and sometimes as backdrops for the projectors. The stage was surrounded by rings that lit up to the beat of the music and changed colors furiously.

 
 
 

What is a U2 appearance without mention on human rights, equality and freedom? This time Bono asked the audience to take out our light up cell phones and said ‘Christmas is coming early this year'. He then asked us to text message a number for www.one.org to take action against aids and poverty.

Want more?

Bono introduced the song Miss Sarajevo by telling the story of the inspiration for the song: a girl in the beauty pageant who stood up to military attack by wearing a bathing suit, while under raid, and a banner that read ‘Do you really want to kill us'. Bono really outdid himself when it came time for Luciano Pavarotti's part of the song and he did an outrageous soprano.

In this band I've definitely found what I've been looking for.

Wish you were there yet?

 
 
 

By Andrew English, ThoughtLInk

Lord of the Barnyard: Killing the Fatted Calf and Arming the Aware in the Cornbelt

After reading John Kennedy Toole's A Confederacy of Dunces almost a year ago, I realized that I needed an Ignatius-fix and soon. Eventually I stumbled across Lord of the Barnyard, and had an impossible time putting it down. There were striking parallels between Ignatius and Egolf's protagonist John Kaltenbrunner. Through remarkable use of language and imagery, the misfortunes of John Kaltenburnner are vividly etched in your mind, tale after tale. The absurdity of John Kaltenbrunner's backwoods antics, peculiar cohorts, and larger than life exploits keep you in constant anticipation for where the next chapter will lead this character. While the absence of dialogue, overblown attention to details, and manic energy might take some getting used to, I would definitely recommend this book. One reviewer said it best “Lord of the Barnyard is an Appalachian Confederacy of the Dunces on crack cocaine.”

*On an unfortunate note, reminiscent of John Kennedy Toole, Tristan Egolf took his own life 5 months ago at the age of 33.

 
   
     
 

March of the Penguins

By Julia Loughran, ThoughtLink

http://wip.warnerbros.com/marchofthepenguins - I never realized how good I had it until I saw this documentary featuring the trials and tribulations of the Emperor penguins and their valiant attempt to survive in the Antarctic. Because of ice melting problems and a desire to have your family have a home on safe ground, the Emperor penguins migrate over 70 miles to their breeding ground. This is the same place where all Emperor penguins are born. The cinematography in this movie is breathtaking and the penguins' story is fascinating. It is apparent that the male Emperor penguins must have passed the course on diversity training and gender equity with flying colors! They really step up to the plate when it comes time for someone to keep their prodigy (an egg) warm on the top of their feet under a layer of feathers, while the mother treks back (another 70+ miles!) to the water for food. The baby penguins hatch while the mother is away and father and baby wait patiently for mother's return. With temperatures up to 80 below and 100 degree winds, the penguins huddle together to survive the elements. So – the next time I'm working late on a proposal or I'm cursing my computer because the Internet is down, I think I'll remember the Emperor penguins and try to get a new perspective on the scope of my problems. Thanks to this movie, what I used to think were big problems somehow don't seem as big anymore.

 
     
 

Good Night and Good Luck

By Julia Loughran, ThoughtLink

http://wip.warnerbros.com/goodnightgoodluck - This movie, based on historical events, chronicles the fight between 1950's newsroom anchor Edward R. Murrow (played incredibly well by David Strathairn) and Sen. Joseph McCarthy (played by himself through the replay of old video clips) during the Cold War under the threats of and vigilance against communism.

There are many parallels that might be drawn between the events in the 50's and today's reaction to terrorism. This movie tells how Murrow fought the U.S. government's power plays to reduce individual freedoms under the guise of protection against communism. In today's political climate – with the Patriot Act and the power of blogs and the media – we must again examine the best balance between our safety and personal freedoms. This movie illustrates how Murrow used the power of the media and public opinion to stop what was seen as unrestrained communist hunting on the part of Sen. McCarthy. The movie is filmed in black and white – and there is so much cigarette smoking – you will realize that, at least where smoking is concerned, times have changed. I thought the movie was interesting and educational. Unfortunately, my history teachers in high school knew more about coaching football than teaching history. This movie tells a good story – and focuses on a piece of history that might help us learn about the future to avoid making some of the same mistakes of the past.

 
   
 
   
   
 
 

  • Game Developer's Conference (GDC) will be held March 20-24, 2006 in San Francisco. There will be a special Serious Games Summit in association with GDC on March 20 and 21. This Summit provides a forum for game developers and industry professionals to examine the future course of serious games development in areas such as education, government, health, military, science, and corporate training.
  • ABSEL is the Association for Business Simulations and Experiential Learning and their conference is March 22-24, 2006 in San Francisco.
  • Start planning for Down Under Mate! – One of the best simulation conferences around is SimTecT. OK - maybe what makes it so great is that it is held in Australia! So mark your calendar and make plans to attend the 2006 SimTecT Monday 29 May – Thursday 1 June 2006, at the Melbourne Convention Centre. This year's conference theme is "Simulation - Challenges and Opportunities for a complex and networked world.” ThoughtLink's Julia Loughran will be presenting a key note at the conference.
  • This year's I/ITSEC conference to be held in Orlando, FL, December 4 – 7, 2006, appears to have a much greater emphasis on gaming strategies and technologies. This might mean an exciting mindset shift to new alternative ways for training and exercising.
 
 
 


 
 

If you would no longer like to receive these newsletters by email,
send us an unsubscribe notice by clicking here.

This Newsletter was designed by 37design.